That needed to be in a place all of its own so we could use the whole screen and give you more room to play." "In addition to the town, we really wanted a place for the new combat mechanics to shine. "Having a home base that you could expand and customize to defend from stronger zombies over time also provides a central social hub where your friends can visit and play," Pignol said. Mathilde Pignol, creative director for the game, said that the concept started with idea of a town as a place where you needed to grown your plants and defend from zombie attacks. "One of the opportunities with Facebook is that it makes playing with your friends that much easier because they are already connected." "Facebook itself provided some unique opportunities and challenges," Bereton said. That inherent Facebook social structure was one of the key reasons developers PopCap Games decided to make a Facebook version of the game, said Curt Bereton, executive producer for the free-to-play game. The more a person plays, the more zombies they unlock that can be unleashed on friends. The game also allows players to call in zombie hordes on their Facebook friends who play the game. Zombies had the player defending from zombies that always marched across horizontal lanes of grass, this new Zombies game has the zombies attacking along cobblestone pathways that sometimes criss-cross, turn right angles or divide. The game brings with it ten new zombie types, 11 new plants, and most importantly, a personalized neighborhood that players will work to customize, expand, and, yes, defend from roving bands on zombies.
And those defensive plants now have to be grown ahead of time. Zombies Adventures, players will still protect their home from an army of cartoonish zombies with defensive plants, but now they'll also take to the road, traveling in a beat-up RV to zombie hot spots where they'll have to defend their home on wheels from zombies that can attack from any direction. Zombies, master of smartphones, tablets and computers, makes a leap to Facebook this week with an intriguing twist on the game's winning formula. This level of systems work extends beyond quick reflexes to social understanding, layered decision making, long term strategic thinking and rigorous practice.Video game Plants Vs. Players need to consider their environment, other opponents, team-mates, mission objectives, which weapon to use and how much health they have got. While the main aim of most of these games is to shoot enemies in the head to kill them, there are many other things also going on. They usually offer players a range of weapons, each of which behaves differently and require practice to use efficiently. Often called shooter games, or shooters, they test the player's spatial awareness, reflexes, and speed against computer characters and human other players in online games. Like the instinct of children to pick up sticks for imaginary gun-play, this offers players a chance to step into dangerous situations that raise the adrenaline and require high levels of skill and precision. Video games have had a long history of including shooting play. In this entry we are looking at Shooting games. This is designed for people new to gaming, and aims to identify games with the least barriers. In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept.